![]() I read these like 6months ago, if I remember right I had the same problems as you and I also play video game RPGs.įinding where to go can be a pain, and that is if you find a quest to start with. But don’t abuse it! Hope this helps you a little op! If you keep getting beat down it’s not all that fun to play. When I play every so often if I’m close on my dice rolls I’ll just say it was successful. Lastly if you’re not enjoying yourself I would fudge your dice rolls every once in awhile. So all in all I’d take some notes if you aren’t already. No doubt you’ll eventually be burned but that’s all part of the story.įor example I’ve gained a lot of shards from taking a chance or choosing something risky or really good armor and weapons. By not choosing a riskier location or action you might be selling yourself short. The ones I’ve completed I make a note of the quest, details, items and potential locations. Based on choices or poor rolls I’ve made some quests are incomplete able and I don’t mind. Instead, you're supposed to wander around and explore, and your reward for doing so is to find the item/earn the title/etc that allows you to go back and complete a previously-discovered quest.Ĭurrently playing Fabled Lands and have completed a couple quests. The conclusion I've come to is this: In Fabled Lands, you aren't meant to easily find and complete quests. ![]() So maybe I'm missing some fun content that way also. I also realized that I tend to 'play it safe' and avoid some of the more interesting locations out of fear of losing my character (or wasting a resurrection deal). Either that, or I arrive at the indicated location but I'm turned away because I don't have a certain item or title (and no idea how to attain it).Ĭoming from a background in video game RPGs (where you walk into a tavern and leave with a handful of new quests), I'm wondering if I need to adjust my expectations a little. I have no trouble finding codewords/items/rumors that are clearly meant to lead me toward quests, but they often don't give much information about where to go. I've played for about 10 hours, and during my misadventures I've only managed to find a handful of quests I was able to complete. The problem I'm having is figuring out how quests work. That seems to be the biggest hurdle for new players. ~ ThriftBooks: Read More, Spend Less, Binding: Paperback, Weight: 0 lbs, Product Group: Book, IsTextBook: No, ISBN: 9780802735416, EAN: 9780802735416, Book Title: Dark Lord : the Early Years, Item Length: 7.9in., Publisher: Bloomsbury Publishing USA, Intended Audience: Young Adults, Publication Year: 2014, Format: Trade Paperback, Language: English, Item Height: 0.9in., Author: Jamie Thomson, Genre: Juvenile Fiction, Topic: Fantasy & Magic, Humorous Stories, Action & Adventure / General, General, Social Themes / Friendship, Item Width: 5.4in., Item Weight: 8.I'm relatively new to gamebooks, but I loved CYOAs as a kid, so I recently bought physical copies of the entire Fabled Lands series.Īfter a few deaths, I was able to find some reliable places to get early items and gold. ~ ThriftBooks: Read More, Spend Less Condition: Very good, Condition: May have limited writing in cover pages. ![]() ~ ThriftBooks: Read More, Spend Less Dark Lord: The Early Years by Thomson, Jamie May have limited writing in cover pages. Dark Lord: The Early Years by Thomson, Jamie May have limited writing in cover pages. Item: 195083364767 Dark Lord: The Early Years by Thomson, Jamie.
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